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SEASON 22 · IGCN

REALM ONLINE3 HEROES ONLINE

Patch notes

Patch notes

Every change to the realm and this website, newest first. Game news and events are on the news page.

Saturday 14 November5 changes

WebsiteLive

Maps by level, Server status, share images, search fix

Each page points to its own address.

Details 4
  • /maps "Maps by level": the six map tiers from the owner's progression guide (Lv 1-150 up to 1500-1700+), every map with its level/set note. Page notes that entry rules in game can differ.
  • /status "Server status": live check on every visit: website, website API (response time), game link, players online per realm, current client.
  • Before: links to the site had no preview image.
  • Before: every page told Google it was the home page (one site-wide "canonical" link), so inner pages could not rank.
Ancestral Frame25k30k
Glory of Honor25k45k
Blood Crafting Frame25k60k
Daze Crafting Frame25k80k

ShopLive

Ruud shop (Priest James): material prices

Mount seals: Ice Dragon, Pierce Lion, Shining Tail, Ur, Leviathan, Taurus and Rhino 50k -> 75k each.

Details 6
  • Earring frames:
  • Ancestral Frame 25k -> 30k
  • Glory of Honor 25k -> 45k
  • Blood Crafting Frame 25k -> 60k
  • Daze Crafting Frame 25k -> 80k
  • Binding Frame 25k -> 100k
Converters Lv1-5400-80015,000
Rhino)50,00075,000
PentagramEmblems30,00050,000
ErtelEmblems20,00030,000

ShopTester build

Ruud shop: James materials prices, client display (v100, tester)

Status: PUBLISHED as a tester candidate.

Details 6
  • 27 price edits in the All Classes block; 202 rows, none added or removed. Only the price field changed; every other byte is identical.
  • Converters Lv1-5: 400-800 -> 15,000.
  • Frames:
  • Ancestral 30,000
  • Blood 60,000
  • Daze 80,000

WebsiteLive

Account security page (two-step sign-in + sign-in history)

New: empyreanmu.com/account/security (linked from My account)

Details 5
  • Two-step sign-in (optional) for the WEBSITE login with an authenticator app (Google/Microsoft Authenticator, Aegis, 2FAS...): QR code, plus the key as text and a phone link as fallback. The game client login is not changed.
  • Recent sign-ins: website and Companion sign-ins, wrong passwords and two-step events. No IP addresses are stored or shown.
  • Before: no security settings on the website.
  • The secret is stored encrypted; each code works once; wrong codes are rate-limited. The QR code is made on our own server (no outside service).
  • Nobody's login changes unless that player turns two-step sign-in on.

WebsiteLive

Server info, Beginner guide, more rankings, Castle Siege page

Tabs Resets / Master level / Gens / Killers / Guilds.

Details 5
  • /guide "Beginner guide": 8 steps from sign-up to first reset and events. Reset cost wording: "see in game for the cost". Owner review requested.
  • /castle "Castle Siege": who holds the castle, guild master, siege window with progress, chaos and shop tax.
  • Before: one heroes list (resets) + guilds.
  • Menus no longer cause a browser warning on every page (menu highlight mismatch); site icon added (was missing).
  • Links to the new pages added to each template's menus/footers.

Friday 13 November19 changes

Every class flagOff - Quest Guide (tutorial)10
Every class flagOff - MU Quest list10

GameplayLive

Quest window: class-upgrade quests only

Every class flag 1 -> 0, so no class is offered them.

Details 2
  • Request (the team): turn off the tutorial and repeatable quests; the quest window should only show class-upgrade quests.
  • Every class flag 1 -> 0.

WebsiteLive

My vault (read-only) + groundwork for web vault and character requests

Every signed-in player sees their own warehouse: item grid with in-game tooltips, searchable item list, filters (jewels, excellent, ancient, gear), stack totals. Read-only: nothing can be moved or changed from the…

Details 2
  • Staff preview moved to /staff/vault.
  • Web vault claims (items waiting on the web, claimed in game) and character requests (e.g. "unstuck", applied by the game) are built on the website side, both OFF.

ShopLive

Ruud shop (Priest James): longer purchase window

Report (the team): a tester clicked OK on Manticore Soul and nothing happened.

Details 2
  • Found: the server got the buy at 13:01 server and closed the shop without selling. No Ruud was taken, no item lost. Inventory had room, Ruud was enough, and the shop row and price were correct.
  • If it still fails: close the shop, talk to James again, and buy.

GameplayLive

Waypoint Atlas: warp inside the map you are on (tester candidate)

A warp to your own map works (same zen/level rules, same 1 s cooldown) unless you already stand at that warp point (the destination area +10 tiles). Then you get "You are already here." and no zen is taken.

Details 2
  • Bug (the team): the Atlas refused any warp to the map you were already on ("You are already here."). Example: outside in Lorencia -> Lorencia town did not work; you had to warp to another map first or walk.
  • Cause: the client Atlas window blocked every destination on your current map. The server never refused it.

WebsiteLive

New class portraits (all 7 templates)

New high-resolution portraits for all 16 classes, each redrawn from that class's real in-game portrait (same face, hair, armor and colours), requested by the team.

Details 2
  • Before: the small in-game portrait images from our client, upscaled.
  • Site rule updated: class images must come from our client or be redrawn from it (this set only).

WebsiteLive

New News design (all 7 templates)

Featured lead story with artwork, category filter (Live change / Update / Fix), version badges (v95-v98), "4 h ago" times, story grid; each template in its own style (War Room dispatch feed, Sanctuary gazette, Arena…

Details 4
  • Before: a plain text list (tag, date, title, excerpt, all the same size).
  • New story pages (/news/<story>) with a reading layout and older/newer links.
  • The news section on every template's home now shows the lead story with art plus cards or compact rows (was a text list).
  • Only the real news feed (7 stories); nothing invented. 4 new category artworks made for us (Live, Update, Fix, Event).

WebsiteLive

New sign-up page + footer label

"Powered by MU CMS" on empyreanmu.com and www; preview hosts keep "CMS preview".

Details 3
  • Before: the old static form squeezed into the portal columns.
  • Protections unchanged: same security code, anti-bot field, token, origin check and registration API (layout/style change only).
  • Before: "CMS preview" on empyreanmu.com.

ClientTester build

Waypoint Atlas: same-map warp client (v99, tester)

Status: PUBLISHED as a tester candidate.

Details 3
  • The Atlas no longer blocks every destination on your current map.
  • New message 9: "You are already here."
  • Updater update, repeat and full Repair passed.

WebsiteLive

Empyreanmu.com is now the new CMS player portal

The CMS player portal: live rankings, guilds, Castle Siege, events, news and downloads; 7 templates, default Empyrean Portal, player template switcher ON.

Details 4
  • Before: the old single static page (hero + registration form).
  • Registration: same form and same protections, now on /register.
  • Launcher update files (/launcher), all client downloads + SHA-256 files (/downloads), registration API, old pages such as /account.html, legacy download redirects, /community.
  • One changed path: /news now opens the CMS news page (was a Discord redirect).
ItemDisappearTimeItemDropRateControl.ini2040

DropsLive

Items stay on the ground longer: 20 s -> 40 s

ItemDropRateControl.ini: ItemDisappearTime 20 -> 40 seconds, all maps (no map has its own override).

Details 2
  • Reason: a MU Helper that gets stuck on one item (e.g. a Lucky item it can't pick up) now still has time to pick up the rest.
  • Unchanged: Zen still disappears after 15 s; items dropped for another player are still protected for 10 s (ItemLootingTime).

ClientLive

Paths window: rank bonus lines shortened (no more cut-off)

Follow-up to today's Paths text fix: the client cut lines at about 48 characters ("...Boss Bounty 2000" without "Ruud"). All 3 Tier V lines are now 48 characters or less, same meaning. Example Slayer: +5% exc dmg,…

Details 2
  • Follow-up to today's Paths text fix: the client cut lines at about 48 characters ("...Boss Bounty 2000" without "Ruud"). All 3 Tier V lines are now 48 characters or less, same meaning. Example Slayer: +5% exc dmg, +3% crit dmg, Boss Bounty 2k Ruud.
  • Text only, no gameplay change.
gearA win still gives 1 random item, now from 160 entriesHigher chance
jewels (Bless/Soul/Life/Chaos/Creation/Guardian)A win still gives 1 random item, now from 160 entriesHigher chance
Gemstone/HarmonyA win still gives 1 random item, now from 160 entriesHigher chance

EventsLive

Blood Castle 1 and 2 win reward: no more Ruud Box (10)

Drop chances were adjusted; the details are in game.

Details 2
  • A win still gives 1 random item, now from 160 entries: gear higher chance, jewels (Bless/Soul/Life/Chaos/Creation/Guardian) higher chance, Gemstone/Harmony higher chance. EXP and zen unchanged.
  • BC3-7 rewards unchanged.

EventsLive

Event monster drops: Jewel of Creation bug fixed

Bug (since the November 11 event-drop change): Blood Castle, Chaos Castle and Devil Square monsters dropped only Jewel of Creation, at 5x the planned rate. One BC1 monster dropped all 5 jewels at 5x. Cause: a…

Details 4
  • Bug (since the November 11 event-drop change): Blood Castle, Chaos Castle and Devil Square monsters dropped only Jewel of Creation, at 5x the planned rate. One BC1 monster dropped all 5 jewels at 5x. Cause: a variable mix-up in our generator script.
  • Now, per kill, as approved on November 11:
  • Gear rows unchanged. Total jewels per run unchanged; only the mix is fixed.
  • Files: EachMonsterMapDrop maps 9, 11-17, 18-23, 32, 53 (every monster checked).
+10Higher chance
+11Higher chance
+12Higher chance
+13Higher chance

GameplayLive

Chaos Machine: socket item +10 to +15 rates = normal item rates

Details 6
  • ChaosBox.ini [PlusItemLevel], socket items only. Before -> now:
  • +10: higher chance
  • +11: higher chance
  • +12: higher chance
  • +13: higher chance
  • +14: higher chance

EventsLive

Messenger of Archangel: "Move to Event Map Square" works again

Bug: our Waypoint Atlas module blocked every native move request, including the Messenger of Archangel's event-entry button. Players got "[Waypoint] Use the Waypoint Atlas: press M or F7." instead of the move.

Details 1
  • Blocked and allowed native moves are now logged with the move id.
in the barSebina the Priest (NPC 235)121,123121,127

GameplayLive

Lorencia: Sebina the Priest moved

Sebina the Priest (NPC 235), Regular, Lorencia (map 0), in the bar: 121,123 -> 121,127, facing (Dir 3) unchanged.

Details 1
  • New spot checked: walkable safe-zone tile, no other NPC within 3 tiles.

GameplayLive

New player commands: /dec*, /npc, /store, /evo

/decstr /decagi /decvit /decene /deccmd <n>: move n stat points back to free points. Free.

Details 4
  • /npc: opens a shop anywhere (the Arena Guard shop list). Free to open.
  • /store: opens your warehouse anywhere. The normal warehouse fee applies; opening is free.
  • /evo: completes all class quests at once (class upgrade, quest stat points, combo skill). Free. Known glitch: an empty Marlon dialog may stay open until you relog.
  • No Premium ToolKit or client update needed.
Ruud Box drop rate (all tier maps)31551500
3155 -> 1500 per 1,000,000 per kill (aboutRuud Box drop rate (all tier maps)Lower chance

DropsLive

Ruud Box drop rate lowered + Option Ability Cards removed from T6 maps

Ruud Box drop rate (all tier maps): 3155 -> 1500 per 1,000,000 per kill (about lower chance, roughly half). 383 rows in 55 EachMonsterMapDrop files. Box values per map unchanged (T1/T2 500... T6 10000).

Details 3
  • Example: a fast farmer (~218 kills/min) on Atlans goes from ~20,600 to ~9,800 Ruud/h.
  • Not changed: map 39 boxes (already 1000, left as is); Surge, Blood Moon, Paths and boss bags.
  • Option Ability Cards (20,213-227, Blue/Purple Type 1-5): removed from monster drops on maps 143-146 (Kardamahal Temple, Swamp of Destruction, Aquila's Temple, Raklion of Oblivion), 360 rows (90 per map). Cards already in players' hands are not touched.
Regular, Atlans (map 7)180
Atlans Silver Valkyries total5234

GameplayLive

Atlans: Silver Valkyrie spawn at 71,171 removed

Regular, Atlans (map 7): the Silver Valkyrie spot at 70-74, 170-173 (the team's screenshot at 71,171) is removed: 18 -> 0 there.

Details 6
  • Group 72,172-73,173, Count 9 (original spawn)
  • Extra "normalized hunting cluster" of 9 singles at 70,170 / 71,170 / 72,170 / 73,170 / 74,170 / 70,171 / 71,171 / 72,171 / 73,171 (added by the November 5 spawn normalization next to the group, so the spot had 18)
  • Unchanged: other Silver Valkyrie spots on Atlans and their 4 minimap markers:
  • 92,140 x9, 92,111 x9, 43,152 x9
  • 154-158,154-155: 6 singles + 1 roaming at 156,156 = 7. This one is also from the Nov 5 normalization but stays under 8.
  • Atlans Silver Valkyries total: 52 -> 34.
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